Just based on his abilities, I feel that be should be build as an AD bruiser, or maybe even a non-heal support with the CC that he has. I could easily see him being built like Irelia, with a Wit's end, Trinity-Force, Merc-Treds, then what ever defensive items you need from there. Anyways I look forward to the upcoming week for this champions release and for the free Ziggs week since I am on a new account now and have not been able to buy him.
Abilities:
- Staggering Blow (Passive) – Nautilus’ first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.
- Dredge Line - Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain and the cooldown is reduced.
- Titan’s Wrath - Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him.
- Riptide - Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage.
- Depth Charge (ultimate) – Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up all enemies it encounters while traveling and explodes on impact, stunning the target and launching them into the air.
You can't go wrong with something called the Titan Of The Depths.
ReplyDeleteI stoped playing LoL since Fizz but with champs like this one I wonder if I should reinstall. Seems interesting.
ReplyDeleteSkill shots are my bane. I'm sluggish and slow, but they're still fun. I'd like to test drive this champ, though.
ReplyDelete